Laura Wieme
Experience
Senior Software Engineer, iWork, Apple Inc., Cupertino, California February 2011 - Current
- Create new animation effects and develop the animation engine for Keynote for both OSX and iOS
- Work closely with designers to provide tools and reach a shared goal
- Develop effects using openGL and Core Animation
- Meet high performance standards for animation playback on all devices
- Provide creative and technical input to take our products to the next level
Consumer Applications Software Engineer Intern, Apple Inc., Cupertino, California June 2010 - August 2010
- Demonstrated strong communication skills for team meetings, inter-team collaboration, and written documentation
- Designed, planned, implemented and tested a large new user experience and the algorithms required for its operation
- Researched and implemented image classification and sorting algorithms and incorporated them into existing software
Asset Manager and Developer for Virtual Theatre, Rochester, New York February 2009 - November 2010
- Worked with a team to use real-time motion capture data to broadcast a 3D theatre performance with live actor motion
- Managed, inspected, and prepared 3D assets from an art team for import into a proprietary 3D engine
- Developed artist friendly pipeline for model export/import
Technical Skills
Languages/Libraries - Objective-C, C++, OpenGL, OpenGL ES, GLSL, Core Animation, Python, Java, Cocoa, AppKit, RenderMan Shading Language, Lua, Matlab, OpenCV, Javascript, CSS, HTML
Platforms - Mac OSX, Unix, Windows
Applications - Xcode, Eclipse, Visual Studio, Android Studio, Subversion, Git, Matlab, Aperture, iPhoto, Final Cut Pro, iMovie, Maya, RenderMan Pro Server, After Effects, Photoshop
Education
Rochester Institute of Technology, Rochester, New York - MS Computer Science 2013
Related Course Work: Computer Graphics Programming I & II, Animation Algorithms, Computer Vision & Advanced Computer Vision, Procedural Shading, Applications in Virtual Reality, Applied Perception in Computer Graphics, Parallel Computing, Algorithms, Advanced Rendering
Rochester Institute of Technology, Rochester, New York - BFA Film & Animation / Computer Science minor 2009
Projects and Papers
- Perception Based Heterogeneous Subsurface Scattering for Film
- Ray Tracer in C++ from scratch
- Image-based Model Reconstruction
- Survey of Depth Estimation Techniques from Stereo Pairs
Activities and Grants
- National Science Foundation Grant for Virtual Theatre - 2009 - 2011
- Seed grant from the National Center for Women in Technology - 2008 -2009
- Active member of the Rochester Institute of Technology’s Computer Science House - 2005 - Current
- Certified Advanced Open Water Scuba diver and Underwater Videographer