So far I have implemented a texture controlled approximation of heterogeneous subsurface scattering. Now I am working on a more accurate Finite Element solution based on the phd work of Adam Arbree.
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Advanced Rendering
Results from adding subsurface scattering effects to my Ray Tracer based on the dipole approximation method by Jensen
Photon Mapping results from my Ray Tracer
For Advanced Rendering I will be continuing work on my raytracer from CGII.