So far I have implemented a texture controlled approximation of heterogeneous subsurface scattering. Now I am working on a more accurate Finite Element solution based on the phd work of Adam Arbree.
Viewing entries tagged
subsurface scattering
Below is my initial food model. It was created in Maya using NURBS and then will be exported to a RIB file where I will add my shaders. Additional detail will be added using displacement maps. As discussed in the pixar paper, soft body dynamics were used to aid in the way the meat fell on the plate. I still have to apply this technique to the vegetables on the plate.