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Quick Ambient Occlusion in Mental Ray for Maya

In the hypershade check the Mental Ray Nodes button. Click on materials and create a mib_illum_lambert. In the attribute editor adjust the settings as seen below:

 AO01

Back in the hypershade scroll down and click to expand Textures. Create a mib_amb_occlusion and in the attributes, increase the Samples. For this example I will be using 90.

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SL: How to hide a sculpt map

I had a friend ask me how to hide sculptie maps on prims that you want to be able to set to modify. So here is just a quick how to and if anyone would like more assistance feel free to IM Laura Wiszniak in world or leave a question in the comments.

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